On December 28th, METASKY CEO Vincent Shin, officially disclosed the initiation of the first service for the pioneering global metaverse platform, the WEE:CODA Project.
In affirming his confidence in the venture, Vincent Shin underscored, "The core principle lies in delivering profound experiences within the metaverse," expressing his optimistic outlook for success within the metaverse industry.
Commencing his career in the gaming sector in 1995, the founder of METASKY initiated his journey within a gaming company, later extending his influence through specialized lectures at Baida Jade Bird, an affiliate of Peking University. Transitioning from a team leadership role at Joy-China to overseeing development at Shengchenglong Technology Co., he demonstrated his prowess, eventually ascending to the position of the first Korean CEO in a Chinese gaming company. His achievements further solidified with the listing of the PC MMORPG 'Three Kingdoms Online' on NASDAQ, a creation that originated during his tenure at Shengchenglong Technology Co. Establishing METASKY in 2022, he embarked on fresh challenges in the metaverse industry, spotlighted by the ongoing WEE:CODA Project, designed to offer users unique metaverse experiences.
The initial offering from the WEE:CODA Project, the MEET:CODA application, which functions as both a social media platform and Romanto, initiates a collaborative and interactive metaverse experience.
Aligned with the motto of 'Diverse Communication within the Metaverse,' WEE:CODA's social media platform serves as a chat platform meticulously crafted to provide users with distinctive communication experiences and enhanced service convenience. With the inclusion of the 'real-time chat' functionality, setting it apart from other platforms, the application enables users to concentrate on the conversation by showcasing only the latest message, fostering an immersive interaction.Additionally, users can share their daily activities or thoughts on their feeds and connect with people worldwide.
Romanto, an integral element of WEE:CODA, delivers a service geared towards broadening the user's network. It facilitates global communication through real-time text or video matching, achieving a seamless transition from Romanto to the social media platform by adding friends made on the platform. Furthermore, upcoming features such as gifting promise to introduce an even more unique and enriched experience.
Looking forward, MEET:CODA is set to unveil the WEE:CODA World as an integral part of the project's ecosystem expansion. Serving as METASKY's envisioned metaverse world and the central focus of the WEE:CODA Project, the platform is designed to serve as an intermediary for users, facilitating global communication, hosting events, and engaging in a variety of activities within a metaverse environment that closely replicates reality.
Furthermore, the metaverse project will introduce activities like creating and sharing content. Notably, users can earn rewards through specific activities in WEE:CODA World, simulating real-life experiences.
Vincent Shin stated, "Beyond WEE:CODA, we aim to launch additional services, creating an 'ecosystem' seamlessly connecting various services. Our goal is to provide users with an integrated experience, highlighting METASKY's distinctive competitive advantage."
The soft launch of MEET:CODA is scheduled for mid-December in the Southeast Asian market, with subsequent enhancements in service quality driven by user feedback. Future initiatives involve the expansion of services in global markets, encompassing Korea, Japan, Vietnam, and Thailand, along with the introduction of WEE:CODA World.
METASKY maintains its steadfast dedication to the continuous advancement of the WEE:CODA Project, consistently conceptualizing novel features and services to cultivate a more immersive metaverse, all with the overarching objective of further elevating the metaverse industry.
Source (KR): Electronic Times (
https://www.etnews.com/20231228000295)
Written by: Jung Dong-soo (
[email protected])