NEWS
METASKY CEO Vincent Shen Sets the Stage for a Genuine Metaverse Shift, Prioritizing Real Capability and Competitiveness Over Hype
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The declining interest in the 'metaverse,' previously touted as the next major industry alongside blockchain, has raised concerns about a potential bubble due to the disparity between the widespread enthusiasm and the lack of tangible results.
Vincent Shen, CEO of METASKY, underscores the necessity of demonstrating substantial competitiveness for the sustained viability of the metaverse. Reflecting on past experiences, he recalls the skepticism encountered when he initially announced plans to compete in the authentic MMORPG market in China, an endeavor met with disbelief. However, he remains confident that showcasing concrete results in the market will eventually lead to acknowledgment.
Commencing his career in the gaming industry in 1995, CEO Vincent Shen established connections with Chinese authorities and delivered a special lecture at Baida Jade Bird, affiliated with Peking University. After assuming the role of team leader at Joy-China Co. and overseeing development at Shengchenglong Technology Co., he substantiated his capabilities, eventually ascending to the position of CEO. The PC MMORPG 'Three Kingdoms Online,' developed by Beijing Shengtianlong Technology Co., Ltd, achieved a remarkable success story, culminating in its listing on NASDAQ.
Expanding on these achievements, Vincent Shen launched METASKY in 2022 with the aim of redefining the metaverse market through the WEE:CODA platform, comprising a social media platform and Romanto, and envisioning future growth into the WEE:CODA World.
The social media service aims to offer metaverse users diverse communication experiences, aligning with the slogan, "Diverse approaches to communication in the metaverse." The goal is to provide users with a unique communication journey, blending entertainment and convenience through features like Real Live Chat, allowing users to immerse themselves in the real-time conversation, and a Feed function for sharing contents.
Romanto serves as a metaverse space where users can encounter new people in a virtual Villa through text chat (Real Live Text Chat) and video chat (Real Live Video Chat) services, fostering conversations with individuals worldwide. Furthermore, users can seamlessly switch to other social media platforms for a diverse networking experience.
The WEE:CODA platform introduces WEE:CODA World, offering users a metaverse experience akin to the real world. Users can gather information and earn rewards through specific activities n the virtual realm, building excitement for WEE:CODA platform.
Vincent Shen noted, "Our vision transcends a singular game or application; it involves crafting a new realm where all users actively participate and share." He conveyed the aspiration to introduce services beyond WEE:CODA and establish an integrated 'ecosystem platform.'
The CEO of METASKY further noted, "The metaverse's slowdown is attributed to newcomers lacking distinctive features, merely imitating the success stories of pioneers." He emphasized, "METASKY will demonstrate its competitiveness through market services."
The initial soft launch of WEE:CODA, featuring elements like Real Live Chat and a social media platform, is set for mid-December. The industry is anticipating whether Vincent Shen, with a proven track record in the gaming industry, can replicate his success in the metaverse.
Source (KR): https://www.khgames.co.kr/news/articleView.html?idxno=221576